Quite a crop of pop-up escape games in London these last few months. Escape this Room has gone to a lot of effort to build something for a month-long run and London Bank Heist was a good example of attention to detail and had something for everyone in terms of puzzles.
Team Judge hit Escape this Room in its final week of operations. As it’s now closed I’m potentially going to be a little looser than usual in terms of spoilers, though only a little as I have a feeling that they will turn up again.
The story here is that you are entering the bank in the role of engineers to sort out some problems with the vault.
Continue reading “Escape this Room – London Bank Heist”
If escape room design had a school, homework questions would probably be things like “how can you make an adequate sequel to Lance of Longinus”, “what can you do to make the entire length of an escape game as close to a tense finish as the last 5/10 minutes of an hour-long game”, and “is Babbage really a garrulous chrome sphere or is he just chatty”. The answer to each of the above is found in the Celestial Chain. Frenetic, flawless, and fun in a way that pushed the boundaries of live action games.
Team Pig made its way back to London Fields for our second encounter with Luna and Aubrey on a sunny May evening with high hopes. Last year we just about scraped through rescuing the Lance of Longinus with a few minutes before the portal closed. Tonight, reactivating the Celestial Chain was the mission to contain a vengeful goddess.
Continue reading “Time Run – The Celestial Chain”
A variation on “you’re in here, now get out”, School of Witchcraft and Wizardry makes progress more tangible and has great theming of its puzzles.
Let’s leave the intellectual property question out of this particular review – it’s a good storyline, and the room theming and decoration were certainly on-point.
Continue reading “Enigma Quests – School of Witchcraft and Wizardry”
Whilst London is not exactly underserved for escape rooms, it’s very heartening that new options open all the time. Today though I’m taking a break from reviews and writing about four rather time-limited opportunities to play at locations which you might want to look into.
Continue reading “Upcoming time-limited events in London”
One of London’s newest rooms, sadly disappointed us with the theme and with a mechanical breakdown that terminated our game part way through. I suspect they’ll get over the teething problems in due course, but few of the puzzles made sense much less indicated what to do, and this isn’t saved by the amazing technology, set design, and build.
At an enthusiasts’ meetup a few months ago, The Logic Escapes Me and I were discussing the relative merits of attending and playing rooms early in the run. I like the idea of getting in early to deliver a review which will help others decide whether they’d like to play or not. The opposing viewpoint is that you could get caught up in teething issues or untested rooms. And sadly, that was what happened to us this time around.
Continue reading “Escape Rooms Angel – The Dark Side of the Moon”