Quite a crop of pop-up escape games in London these last few months. Escape this Room has gone to a lot of effort to build something for a month-long run and London Bank Heist was a good example of attention to detail and had something for everyone in terms of puzzles.
Team Judge hit Escape this Room in its final week of operations. As it’s now closed I’m potentially going to be a little looser than usual in terms of spoilers, though only a little as I have a feeling that they will turn up again.
The story here is that you are entering the bank in the role of engineers to sort out some problems with the vault.
Continue reading “Escape this Room – London Bank Heist”
Well-renowned as London’s top escape venue, Time Run has it all. Theming, technology, puzzles, settings, media, interactivity, staff attention, and everything else are out of this world. This room is simply amazing. Go and play it already.
Time Run was on my radar from shortly after I discovered escape rooms in 2014. It was a clear favourite of the reviews I’d read. I was saving it for a special occasion, and that actually started to drag on a bit.
Continue reading “Time Run – The Lance of Longinus”
This room has a good premise and a few clever flashes of tech, but is let down by too little to do, unexciting puzzles, and loads of red herrings.
This was our second of what was planned to be two (but ended up as three) rooms in one day at Lock’d. Having polished off Grandpa’s Last Will we were expecting a step up in difficulty. Our excellent host gave us the initial briefing – the premise was needing to break into the museum and recover three statuettes which would also (for some reason) release the exit door.
Continue reading “Lock’d – Museum Warehouse”
Billed for new players, Grandpa’s Last Will is a pleasant room for new players. Not too linear and quite straightforward and manageable.
My mission, having chosen to accept it, was to book 13 people of Team Judge into one, two, or three escape rooms over three sessions on a quiet Monday in October. This was similar in difficulty to the room: an initial call and email to investigate whether 25 person-games worth of sales might elicit a discount went unanswered, and when I went ahead to book online, to my horror the other two rooms were blocked out after I booked the first one at 11am. More calls and emails went nowhere, so when they randomly reopened for booking a few days later I snapped them up. Problem 1 out of the way.
Round 2 was on arrival. The address and postcode on the website are not well-liked by Google Maps, which directed me to a different street and around the corner. To be fair, Lock’d has a very clear map on its website of where you need to go in.
Continue reading “Lock’d – Grandpa’s Last Will”
Whilst Da Vinci is perhaps an overused theme, we warmed to this room quickly and found it the best of the three on the premises. Puzzles were just right for difficulty. Decent fun.
Escape London is like a good wine — they improve with age. We’re not talking years or more, though: we first visited them two weeks prior and given they only opened at the start of August it was eminently clear they were learning fast.
Da Vinci, then, was our third and final outing for now. Rejoined by linkaneo and reb, Team Judge made good time to arrive for our visit. Linkaneo repeated her old joke about rugs, and we all know what that means…
Continue reading “Escape London – Da Vinci”