A bit of a departure from my usual puzzle-focused choice of game, Hunt for the Smoking Caterpillar is definitely well over on the “immersive theatre” side of things. Plenty of fun and well-run and paced, but attempted to wedge far too much content into an hour.
Continue reading “Buckbuck Games – Hunt for the Smoking Caterpillar”
The Divide is something very different. Escaping rooms is a good, if expensive, hobby. Escaping a poor financial situation, homelessness, and similar is a lot more serious. Time Trap Escape Rooms sought to take up that challenge.
Another Team Judge trip to Reading took us to the upstairs of a closed barber shop, where Time Trap had built their pop up escape experience. It’s physically separate from the main Time Trap premises, and thematically separate also: their default theme of time travel parked for this one.
Continue reading “TimeTrap Escape Rooms – The Divide”
This beautiful story with an escape room hanging off it is set in a mental hospital and is a particularly special experience.
This was another game I’d saved for a special occasion and special team. Team Pig got together in Bermondsey to seek out the well-renowned AI Escape. We had always intended to play their older game Leo’s Path but procrastinated long enough that it had finished by the time we got round to it. Bummer.
Continue reading “Archimedes Inspiration – MAD”
Take lots of lights, one large dose of Lewis Carroll, and a range of puzzles, and you’re somewhere in the right direction. TimeTrap let their imagination run wild… did it work?
Previously satisfied customers of TimeTrap’s Rebellion 1136, we returned for another go at the newest addition to the stable.
The premise of this room was that Lewis Carroll had had an accident and we were intrepid time travellers to 1863, ready to be shrunk down inside his brain and help him recover, making sure he proceeded to write Alice’s Adventures in Wonderland on the way.
Continue reading “TimeTrap Escape Rooms – Imaginarium”
Like a good wine, TimeTrap improves with age. This, their fourth escape game, demonstrates a provider that has built on success, learned from errors, dreamed up new ideas and concepts of how an escape room should work, and put on an extremely enjoyable experience. You should go. Yes, you.
Whilst I’m certainly nowhere near the escapades of some of the more prolific players and bloggers, I’m approaching my 50th game. That tends to mean that most of the puzzles I come across are variations on something similar that I’ve seen in the past, some executed well, some less so. Not here. No tropes are allowed through the ticket barriers. We were invited for a preview the day before they opened.
Continue reading “TimeTrap Escape Rooms – Station X”