Take lots of lights, one large dose of Lewis Carroll, and a range of puzzles, and you’re somewhere in the right direction. TimeTrap let their imagination run wild… did it work?
Previously satisfied customers of TimeTrap’s Rebellion 1136, we returned for another go at the newest addition to the stable.
The premise of this room was that Lewis Carroll had had an accident and we were intrepid time travellers to 1863, ready to be shrunk down inside his brain and help him recover, making sure he proceeded to write Alice’s Adventures in Wonderland on the way.
Continue reading “TimeTrap Escape Rooms – Imaginarium”
Like a good wine, TimeTrap improves with age. This, their fourth escape game, demonstrates a provider that has built on success, learned from errors, dreamed up new ideas and concepts of how an escape room should work, and put on an extremely enjoyable experience. You should go. Yes, you.
Whilst I’m certainly nowhere near the escapades of some of the more prolific players and bloggers, I’m approaching my 50th game. That tends to mean that most of the puzzles I come across are variations on something similar that I’ve seen in the past, some executed well, some less so. Not here. No tropes are allowed through the ticket barriers. We were invited for a preview the day before they opened.
Continue reading “TimeTrap Escape Rooms – Station X”