This could have been so much more. An awesome location and a decent concept let down by confusing puzzles and a string of defects.
When I first found out about Mission Breakout and the amazing setting of an abandoned London Underground station, it jumped up high on the list of places I wanted to try out. Team Ninty was able to gather together to play.
The premise here is that MI6 has found a leak, raided a bunker and switched off all the decoding machinery, and that you need to switch them back on and decode the source of the leak before they come back in an hour and you all get nicked.
Continue reading “Mission Breakout – Codebreakers”
If you’re in Salisbury, you should have played this already. If not, you should book and go there. Quite soon. This room has just about all the things that make an escape room fun, none of the annoying things that wind players up, and it’s a well thought-out room which receives our Generally Awesome award.
Salisbury is the smallest city in the UK, and many visitors come to visit a certain church and piece of paper. Not so for us: Emmy and Nintendomad joined me on this Team Ninty outing to visit temporary South Wiltshire resident Hipsterdashie and take on the challenge at Escape Salisbury.
This room is rather like your typical murder mystery but with additional twists in terms of collecting certain items, on your way through a set of challenges set by the “Wessex Police”, from whom a briefing document accompanied our email confirmation. We were met in character by our host who was very much up to speed with everything and gave us enough explanation of the room and process, and no more. The customary explanation of how to identify items not to be touched (police tape!) aside, it was time to begin.
Continue reading “Escape Salisbury – Murder at the Museum”
Relatively basic and straightforward room with a Steampunk theme. A few complex puzzles but something for everyone. Pleasingly non-linear. High level of combination locks.
Team Ninety joined me for this challenge with a couple of players new to the format. The venue is in the basement of a nondescript building on Oxford Street, near the Tottenham Court Road end.
We arrived a little early and were invited to take a seat on the couch with a few metal puzzles to play about with whilst we waited. And waited. The reception area was comfortable with a very soft couch. Eventually our host came to introduce himself and take us through the process.
Continue reading “Escape Land – Professor Oxford’s Experiment”
The host really pulls this experience together and makes a good room great. Lots to do with no linearity in a very small space.
To get the minor grumble out of the way first, this place is pretty out of the way in London terms. It’s about 15 minutes on foot from South Wimbledon station. You can also walk from Morden, but you shouldn’t. Especially in winter. Nevertheless, Team Ninty trekked out to the outer limits of Zone 3 on a bright Sunday afternoon.
Professor QB met us at the entrance and we were asked to wait just inside the door for him; he asked us to wait and came back about 10 minutes later. (I suspect he was resetting the room.) He took us upstairs to a briefing room and explained the premise of the Mystery Cube, and our goal.
We were asked to lock up all our possessions and put on white lab coats and name badges before proceeding. (I was given the key to the lock to take with me.)
Continue reading “Mystery Cube”