Scrap – Defenders of the Triforce

Summary
The Legend of Zelda themed Escape Room? It’s not like the usual Escape Room we’ve all come to know and love.  Be prepared for what happens when an Escape Room and a Pub Quiz have a baby…

Review
It’s easy enough to sell themed events to Zelda and or Nintendo fans.  They are more than willing to support the brand no matter what shape the product takes.  Special Edition item?  They’ll buy it. Limited run concert?  It’ll sell out.  Is this another way to make easy money from the fans?  Well Yes and No.
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TimeTrap Escape Rooms – Rebellion – 1136

Summary
TimeTrap have found themselves a new permanent venue in Reading and opened up quite a good room – a non-linear game good for beginners and with a pleasing mix of puzzle types.

Review
To celebrate a Team Judge moving-house party, we booked into TimeTrap’s new game soon after it opened. The theme of the room is, as the name suggests, acting as rebels after the death of King Henry I who was laid to rest in Reading Abbey – and the goal is to enter through a time portal and obtain the crown, which has been stolen, to restore it to the rightful monarch.
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Time Run – The Celestial Chain

Summary
If escape room design had a school, homework questions would probably be things like “how can you make an adequate sequel to Lance of Longinus”, “what can you do to make the entire length of an escape game as close to a tense finish as the last 5/10 minutes of an hour-long game”, and “is Babbage really a garrulous chrome sphere or is he just chatty”. The answer to each of the above is found in the Celestial Chain. Frenetic, flawless, and fun in a way that pushed the boundaries of live action games.

Review
Team Pig made its way back to London Fields for our second encounter with Luna and Aubrey on a sunny May evening with high hopes. Last year we just about scraped through rescuing the Lance of Longinus with a few minutes before the portal closed. Tonight, reactivating the Celestial Chain was the mission to contain a vengeful goddess.
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Enigma Quests – School of Witchcraft and Wizardry

Summary
A variation on “you’re in here, now get out”, School of Witchcraft and Wizardry makes progress more tangible and has great theming of its puzzles.

Review
Let’s leave the intellectual property question out of this particular review – it’s a good storyline, and the room theming and decoration were certainly on-point.
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Clue Adventures – Book of Secrets

Summary
Chock-full of puzzles, a room where if it isn’t nailed down (and maybe if it is) it’s a clue. Great build, wonderful host, and originality of theme. Just a little over-stuffed.

Review
This venue had been quite a while coming, and it seemed like months ago that I signed up to a mailing list which promised a reduction in price when they opened. The email jogged the memory and I put it onto Team Amaze’s list.

As the story goes, a legendary magician’s apartment in London is being demolished in an hour, and you are tasked with extracting his legendary book of secrets from the apartment before it was demolished.
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Escape London – Casino

Summary
A twist on the normal “you need to get out” model, this game has an extra way to separate the best teams. Challenging game with a great many padlocks. Extremely friendly and attentive staff.

Review
Off to West London this time and after a very filling Five Guys (is there any other kind?) in Westfield White City, Team Judge (reb, linkaneo, emmy and myself) were excited to visit new-to-the-market Escape London. We took up their 50% off discount for booking before they opened (it’d have been rude not to) and this was the first of three rooms to play.

We were very warmly welcomed on arrival and after a few rather Spartan experiences at other venues it was nice to see jugs of water and the like on reception. Paperwork signed and all other formalities dealt with, it was time to get going.

The goal in this room is to escape, but also to “get rich” by filling a chip case with as many casino chips as possible.
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