We loved the tech and theming of the room, which a lot of love and effort has clearly gone into. Pretty short though.
Having played the venue’s other two games earlier that day, we found out that Perpetuum Mobile was free in the next slot and our host reeled us in with a discount, the room otherwise likely to go empty. It would have been rude not to.
We were invited to don lab coats to play; I must say I think this is becoming a bit of a trope. It’s the third or fourth time I’ve come across it and whilst it’s cute for newbies, it’s usually a combination of overheating and uncomfortable for the rest of us. Less, please.
Continue reading “Lock’d – Perpetuum Mobile”
This room has a good premise and a few clever flashes of tech, but is let down by too little to do, unexciting puzzles, and loads of red herrings.
This was our second of what was planned to be two (but ended up as three) rooms in one day at Lock’d. Having polished off Grandpa’s Last Will we were expecting a step up in difficulty. Our excellent host gave us the initial briefing – the premise was needing to break into the museum and recover three statuettes which would also (for some reason) release the exit door.
Continue reading “Lock’d – Museum Warehouse”
Billed for new players, Grandpa’s Last Will is a pleasant room for new players. Not too linear and quite straightforward and manageable.
My mission, having chosen to accept it, was to book 13 people of Team Judge into one, two, or three escape rooms over three sessions on a quiet Monday in October. This was similar in difficulty to the room: an initial call and email to investigate whether 25 person-games worth of sales might elicit a discount went unanswered, and when I went ahead to book online, to my horror the other two rooms were blocked out after I booked the first one at 11am. More calls and emails went nowhere, so when they randomly reopened for booking a few days later I snapped them up. Problem 1 out of the way.
Round 2 was on arrival. The address and postcode on the website are not well-liked by Google Maps, which directed me to a different street and around the corner. To be fair, Lock’d has a very clear map on its website of where you need to go in.
Continue reading “Lock’d – Grandpa’s Last Will”