Omescape – Biohazard Laboratory

Summary
A strongly linear adventure with impeccable theming. Limited light means a need to concentrate carefully. Despite being Omescape’s lowest-difficulty room, it’s not one for new players. Puzzles, technology, and build quality are excellent with virtually no reliance on padlocks and not a key in sight. Five players is probably too many.

Review
Team Amaze booked both copies of Biohazard Laboratory for a total of ten players. On the day we lost Bubbles who had to drop out at short notice, so after asking around the rest of Team Amaze and drawing a blank, we picked up Emmy from Team Ninty to fill out the second team. She had transport issues on her way up and therefore it was 8 minutes into our slot before everyone was on site. Mig and Vicky led team Alpha featuring Emmy and Will whilst Agent P and I were on Team Omega. [Both teams were 5 players, we just haven’t got alter-ego names for everyone else yet =p]

Our host gave us the short version of the welcome so as not to delay things further. He kindly did not deduct this from our time clock, and we got underway with the explanation of our mission – poisonous agents have been introduced into the water network and we needed to go into the sewers to add the antidote and get back out again, collecting some MacGuffins on the way.
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Omescape – The Penitentiary

Summary
A Generally Awesome award winner, The Penitentiary is a challenging game that you need to bring your A-game for. Technically excellent, well-themed, and a genuinely difficult one to get through. New to escape games? ClueQuest is up the road…

Review
Having knocked out Escape Plan a couple of weeks ago, Team Amaze was looking for a step up, and Omescape looked like just the ticket. With two sites in California and a shoal across China, this new arrival to the UK had plonked down a stone’s throw from ClueQuest and has brought across two of its popular scenarios as well as adding a third.

Arriving in good time, some wood puzzles were available to play about with at reception. With black walls and simple theming, we were put in the mood for the game pretty quickly.
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